Berry Shark Games
A sole proprietorship under which I develop my own games. These include ShutOut Hockey, Bouncit, and an upcoming PC release.
Visit Berry Shark Games
Curtis Tremblay
Experienced independent game developer.
Currently based out of London, Ontario, Canada
Independently developed games for PC and Mobile.
A sole proprietorship under which I develop my own games. These include ShutOut Hockey, Bouncit, and an upcoming PC release.
Visit Berry Shark GamesGames worked on during tenure at Joydrop Ltd.
A dinosaur MMO co-developed alongside Alderon Games. While working on this project, I was tasked with implementing new gameplay systems, mentoring junior programmers, overseeing development schedules, and running client-facing meetings.
Visit Path of TitansSmaller projects built under strict time limits.
A quirky local multiplayer tug-of-war game. As you compete against other players and/or local bots, you will break the systems of power that have kept the gnomes down. Built in Godot, requires a controller.
Play on itch.io View jam pageThis casual clicker was inspired by the Leukemia & Lymphoma Society of Canada.
Play on itch.io View jam pageSomething's rotten underwater. You will help to clean up the seas in this stylized, detective noir inspired experience. Built to demonstrate my custom C++ game engine.
Play on itch.io View jam pageAs part of this event, we were tasked with paying homage to arcade classics like Gravitar and Jet Pac. This game was built in C++ using Ubisoft's provided API.
My focus was faithfully recreating the gravity mechanic and thrust from those games, while dynamically scaling the vector graphics of the planet as you move further into space.
A Tom Hanks Point-and-Click Adventure. Ranked 3rd for "Most Tom Hanks".
Play on itch.io View jam pageA VR Fitness game developed over a 24 hour hackathon.
Having freedom to work on any project during this event, I built upon my experience at the Equis Lab at Queen's University and used Unity and the Google VR SDK for Google Cardboard to develop a unique experience for my co-workers.
The game tracks head movement via the phone's gyroscope to approximate pedal cadence.
Curated list of personal projects that highlight specific technical skills.
A custom 3D game engine developed during Fanshawe College's Game Development - Advanced Programming program. The scope of code written for this engine includes everything from rendering, physics implementation, networking, and AI systems.
This one-man band, named after Jesse Fuller, features simple animatronic style animations, and lip sync that programmatically follow the music track. A controller can be used to toggle which stems are playing.
I am a game developer with experience at the intersection of both software and game development.
Professionally, I have divided my time between these two industries in order to gain a level of business savvy and professionalism to bolster my career of making games. During my career, I have had the opportunity to work on exciting projects such as Method:CRM's no-code customization platform and Q5X's MicControl software, in addition to the various game projects listed on this page.
In my personal time, I continue to independently develop games as the sole proprietor of Berry Shark Games. Here, I work in Unreal Engine and Unity to develop fun, accessible experiences that allow me to express myself creatively.
When I am not working, I can be found reading up on game design, sketching, watching the Leafs and Raptors, or spending time with my wife, Anmol, and our dog Clementine.
Interested in collaborating? Looking for additional information? Please reach out and I will get back to you promptly.
info@berryshark.com